Five Nights at Freddy’s theory
So, if you hadn’t guessed, I’ve been a bit into Five Nights at Freddy’s, the brilliant indie horror game made by Scott Cawthon. You, a security guard at Freddy Fazbear’s Pizza (imagine if Chuck E. Cheese were made in the innermost circle of hell), must protect yourself from the animatronic figures that roam the facility at night. Employing a unique sense of horror, Five Nights at Freddy’s induces paranoia and fear on an unprecedented level, by completely denying your sense of fight or flight, as you can neither fight these animatrons, or run from them, and giving you extremely limited resources to accomplish your goal of lasting five nights.
Several statements by the creator, plus in-game evidence, have proven that the animatrons are actually haunted by the spirits of five children who died by a security guard (or Freddy himself), and the bodies were stuffed into the animatronic suits. I, however, have a different, more tech-oriented theory regarding the events at Freddy Fazbears Pizza.
It’s established very early on in the game that the animatrons will not recognize you as a person if they see you, and thus, your untimely, grisly demise is very imminent. On top of this, you’re entirely incapable of moving from one spot, and the UI remains regardless of if you’re looking at the camera or not. Combined with the fact that your death leads to a cut video feed, this all culminates to one thought.